Personal Information
Name: Swirs Player: Gloom
Race: Gnome, Forest Gender: Male Height: 2'4" Age: 124
Classes: Thief/Cleric Levels: 7/7 Weight: 72 lbs
XP: 41,345/59,161 Alignment: Chaotic Good
Next Level: 70,000/110,000 Kit: None
Ability Scores
Str: 13 Stamina: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Muscle: 13 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 17 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 14 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 12 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 18 Intuition: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 18 Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 8 Leadership: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Appearance: 8 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 10 Polymorph: 10
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 13 Spell: 8
Combat
Hit Points: 41
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 14
Armor
Natural armor class 10
Balance Defensive adj. -3
FINAL: 7
Weapon Proficiencies
Axe, hand/throwing (Chosen Weapon)
Axes: Axes
Clubs, Maces, and Flails: Maces
Crossbow, light (Specialist)
Crossbows
Dagger (Expert)
Daggers & Knives
Spears & Javelins: Spears
Non-Weapon Proficiencies
Appraising 13
Blind Fighting 10
Direction Sense. 15
Heal 10
Reading Lips 12
Religion 11
Set Snares 11
Modern Languages 11
Common, Elf, Gnome
Native Languages
Gnome - forest dialect
Read/Write 9
Common, Gnome - forest dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Axe, hand/throwing 15 13 1 4 1d6 1d4 S M 2 4 6
Crossbow, light 13 3/2 7 P M
Crossbow, light quarrel 1d6+1 1d8+1 P S 12 12 24 36
Dagger 15 13 3/2 2 1d4 1d3 P S 2 4 6
Racial Abilities
Forest movement [10) - The ability to pass without trace through their native woodland as the druidic ability.
Hide 35% - The ability to hide in woods with a chance equal to a thief of the same level's hide in shadows ability.
Melee combat bonus - +1 bonus on their attack rolls vs. their racial enemies: orcs, lizard men, troglodytes, or any creature which they have directly observed damaging woodlands. Any man-sized or larger creatures suffer a -4 penalty on their attack rolls vs. gnomes.
Saving throw bonus - Gnomes receive a bonus to their saves vs. wand, staves, rods, and spells. For every 3.5 points of their Constitution/Health score, the gnome will receive a +1 bonus to the save.
Dagger Bonus - +1 bonus to attack rolls with a dagger.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 60% - Able to climb vertical or smooth surfaces.
    Detect noise* 30% - May hear faint noises.
    Escaping bonds* 35% - Skill at escaping bonds.
    Find/remove traps* 60% - Skill at finding and disarming traps.
    Hide in shadows* 67% - Grants the ability to hide in shadows.
    Move silently* 77% - May move without making a sound.
    Open locks* 66% - Skill at opening locks with the proper tools.
    Pick pockets* 65% - Skill at pilfering small items from pockets or purses.
    Scroll Use 40% - May use magic scrolls at 10th level.
Cleric
    Turn undead - Allows the cleric to turn undead.
    Weapon allowance - Allowed one bladed weapon.
    Weapon specialization - Allows the cleric to specialize in one weapon type.
    Minor Spheres of Magic - Divination
    Major Spheres of Magic - All, Animal, Charm, Elemental, Earth, Elemental, Water, Healing, Plant, Sun, Travelers, Weather

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +5 +0 +10 60%
Detect noise 15 +10 +0 +5 +0 30%
Find/remove traps 5 +10 +0 +45 +0 60%
Hide in shadows 5 +5 +5 +47 +5 67%
Move silently 10 +5 +5 +47 +10 77%
Open locks 10 +5 +10 +41 +0 66%
Pick pockets 15 +0 +5 +40 +5 65%
Escaping bonds 10 +0 +5 +15 +5 35%
Turning Undead
Skeleton or 1 HD: D Wight or 5 HD: 4 Mummy or 7 HD: 13 Ghost or 10 HD: 20
Zombie: D Ghast: 7 Spectre or 8 HD: 16 Lich or 11+ HD: -
Ghoul or 2 HD: T Wraith or 6 HD: 10 Vampire or 9 HD: 19 Special: -
Shadow or 3-4 HD: T
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Animals
    • Pony
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Crossbow, light
  • Items Readied
    • Axe, hand/throwing
  • Items Worn
    • Backpack
      • Clothing, Set (Explorers's Outfit)
      • Flint and steel
      • Healer's bag
      • Healing Kit
        • Parchment (per sheet) x6
        • Quill, feather x2
        • Writing ink (per vial)
      • Rock Crystal (50 gp)
      • Rope, silk (50 ft)
      • Thieves' picks
      • Wineskin
    • Belt
      • Belt pouch, small
        • Games - Marked card Decks
        • Handkerchief, plain cotton x2
      • Belt pouch, small
        • Smoke Pipe
        • Tobacco
    • Boots of Elvenkind
    • Cloak of Elvenkind
    • Clothing, Set (Traveler's Outfit)
    • Dagger sheath
      • Dagger
    • Gloves
    • Quiver, Crossbow Bolts (Quarrels)
      • Crossbow, light quarrel x2
    • Ring of Invisibility
  • Spending Money
    • * Gold Pieces x7,687
    • * Platinum Pieces x150
    • * Silver Pieces x29
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 8 6 4 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 36.08 pounds (None Encumbrance, 8 Movement)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 5 5 3 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 7
Wizard Chance to Learn New Spell: 50% Maximum Wizard Spell Level: 6th
Spells Memorized
Cleric Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Calm Animals 4 60 yds Special V, S
Cause Fear 1 10 yds 1 creature V, S
Cause Light Wounds 5 Touch Creature touched V, S
Combine* 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S
Curse 1 rd 60 yds 50-ft cube V, S, M
Darkness 4 120 yds 20-ft radius globe V, S
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Faerie Fire 4 80 yds 10 sq ft/lvl within a 40-ft radius V, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Know Direction 1 0 Special V, S, M
Light 4 120 yds 20-ft radius globe V, S
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Remove Fear 1 10 yds 1 creature/4 lvls V, S
Shillelagh 2 Touch 1 oak club V, S, M
Strength of Stone 4 Touch 1 creature V, S, M
Sunscorch 4 40 yds 1 creature V, S
2nd Level
Augury 2 rds 0 Special V, S, M
Aura of Comfort 2 Touch Creature touched V, S
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Barkskin 5 Touch 1 creature V, S, M
Cause Moderate Wounds 5 Touch Creature touched V, S
Charm Person or Mammal 5 80 yds 1 person or mammal V, S
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S
Enthrall 1 rd 0 90-ft radius V, S
Find Traps 5 0 10 ft x 30 yds V, S
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Hold Person 5 120 yds 1d4 persons in 20-ft cube V, S, M
Know Alignment 1 rd 10 yds 1 creature or object V, S
Lighten Load 2 30 yds 10-ft cube V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S
Music of the Spheres 4 50 yds 20-ft diameter circle V, S, M
Mystic Transfer* 1 rd 0 The caster V, S
Obscure Alignment 1 rd 10 yds 1 creature or object V, S
Obscurement 5 0 (lvl x 10)-ft sq V, S
Sanctify* 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Slow Poison 1 Touch 1 creature V, S, M
Snake Charm 1 30 yds 30-ft cube V, S
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S
Straighten Wood 5 10 yds/lvl Special V, S
Trip 5 Touch 1 object up to 10 ft long V, S
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S
Warp Wood 5 10 yds/lvl Special V, S
Watery Fist 5 60 yds Special V, S, M
3rd Level
Air Breathing 6 Touch 1 creature V, S
Break Camp 3 0 50-ft radius V, S, M
Call Lightning 1 turn 360 yds 10-ft radius V, S
Continual Darkness 6 120 yds 60-ft radius V, S
Continual Light 6 120 yds 60-ft radius V, S
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Create Campsite 3 0 50-ft radius V, S, M
Detect Spirits 6 0 10 x 60 ft path V, S, M
Dictate 6 30 yds Up to 6 creatures in a 20-ft cube V
Emotion Control 5 10 yds 1 creature/5 lvls of the caster within a 20' cube V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S
Helping Hand 1 rd Special Special V, S, M
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S
Hold Poison 1 Touch Creature touched V, S, M
Know Customs 3 Special The caster V, S
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Meld Into Stone 6 0 The caster V, S, M
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Plant Growth 1 rd 160 yds Special V, S, M
Repair Injury 1 turn Touch Creature touched V, S
Slow Rot 1 rd Touch Special V, S, M
Snare 3 rds Touch 2-ft diameter + 2 inches/lvl V, S, M
Speak With Dead 1 turn 1 1 creature V, S, M
Spike Growth 6 60 yds 10-ft sq/lvl V, S, M
Starshine 6 10 yds/lvl 10-ft sq/lvl V, S, M
Stone Shape 1 rd Touch 9 cubic ft + 1 cubic ft/lvl V, S, M
Summon Insects 1 rd 30 yds 1 creature V, S, M
Tree 6 0 The caster V, S, M
Water Breathing 6 Touch 1 creature V, S
Water Walk 6 Touch Special V, S, M
Weather Prediction 1 rd 0 The caster V, S
4th Level
Adamantite Mace 7 Touch Caster's weapon V, S, M
Animal Summoning I 7 1 mile radius Special V, S
Blessed Warmth 4 Touch Special V, S
Cause Serious Wounds 7 Touch 1 creature V, S
Circle of Privacy 4 Special 50-ft diameter circle V, S, M
Cloak of Bravery 6 Touch 1 creature V, S, M
Cloak of Fear 6 Touch 1 creature V, S, M
Control Temperature, 10-foot Radius 7 0 10-ft radius V, S, M
Cure Serious Wounds 7 Touch 1 creature V, S
Dispel Hallucinatory Forest 7 80 yds 40-ft sq/lvl V, S
Focus* 1 day 10 ft Special V, S, M
Fortify* 6 0 Creature touched V, S, M
Free Action 7 Touch 1 creature V, S, M
Giant Insect 7 20 yds 1 to 6 insects V, S, M
Hallucinatory Forest 7 80 yds 40-ft sq/lvl V, S
Hold Plant 7 80 yds 1d4 plants in 40-ft sq V, S
Imbue With Spell Ability 1 turn Touch Person touched V, S, M
Lower Water 1 turn 120 yds Special V, S, M
Neutralize Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Plant Door 7 Touch Special V, S, M
Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Protection From Lightning 7 Touch 1 creature V, S, M
Raise Water 1 turn 120 yds Special V, S, M
Repel Insects 1 rd 0 10-ft radius V, S, M
Shrink Insect 7 20 yds 1 to 6 insects V, S, M
Snakes to Sticks 7 30 yds 1d4 snakes + 1 snake/lvl in a 10-ft cube V, S, M
Speak With Plants 1 turn 0 30-ft radius V, S, M
Sticks to Snakes 7 30 yds 1d4 sticks + 1 stick/lvl in a 10-ft cube V, S, M
Tree Steed 4 10 yds 1 log or plank V, S, M
Uplift* 12 hrs 0 One priest V, M
Weather Stasis 1 turn 30 yds 10-ft cube/lvl V, S, M
Character History
Powers (халява от бога)
1 ур - pass without trace 2 раза в день как спелл соотв. уровня
3 ур - иммунность к entangle.

turn undead -2 lvl

на 3 уровне заклинаний Cure Medium Wounds 2d6

символ - морда енота

Нераспределённая XP - 0.

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 11/12/2007 07:23 PM