Personal Information
Name: Speakless Player: Mistrall
Race: Human Gender: Male Height: 5'9" Age: 28
Class: Mage_S&P Level: 9 Weight: 179 lbs
XP: 150,964 Alignment: Chaotic Good
Next Level: 250,000 Kit: None
Ability Scores
Str: 11 Stamina: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 11 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 14 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 14 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 15 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 15 Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 18 Reason: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 7 Intuition: 7 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 30%
Willpower: 7 Magic Defense Adjustment: -1 Spell Immunity: None
Cha: 9 Leadership: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 9 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 8 Polymorph: 8
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 10 Spell: 7
Combat
Hit Points: 33
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Bracers of Defense AC 4 -6
Ring of Protection +3 magic adj. -3
FINAL: 1
Weapon Proficiencies
Crossbow, light
Non-Weapon Proficiencies
Cooking 12
Gaming 10
Herbalism 11
Spellcraft 12
Native Languages
Common, Human - New Kont dialect (Kralon), Human - Old Kont dialect - Statron (Kralon), Human - Regional dialect
Reading/Writing 13
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Crossbow, light repeeting 18 2 7 None M
Crossbow, light repeeting, quarrel 1d6+1 1d8+1 P S 12 24 36
Dagger 23 23 1 2 1d4 1d3 P S 2 4 6
Class Abilities
Mage_S&P
    Casting reduction - Casting times on spells is reduced by one to a minimum of one.
    Warrior hit point bonus - Gains fighter bonuses for high constitutions.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy


Inventory
  • Animals
    • Horse, riding
      • Saddle blanket
      • Saddle, riding
  • Items Readied
    • Crossbow, light repeeting
      • Crossbow, light repeeting, quarrel x9
  • Items Worn
    • Backpack
      • Chow Kit, Adventurers'
      • Flint and steel
      • Potion of Extra-healing
      • Rope, silk (50 ft)
      • Spellbook, Travelling
      • Spellbook, Travelling
      • Tent, small
      • Torch x4
      • Wineskin
    • Belt
      • Belt pouch, large
        • Fishhook
        • Flint and steel
        • Map or scroll case
          • Parchment (per sheet) x12
          • Quill
          • Wax, White, 1/2 lb
          • Writing ink (per vial)
        • Mirror, small metal
        • Potion of Extra-healing
        • Soap
        • Steel etcher
    • Boots, High soft
    • Bracers of Defense AC 4
    • Cap, hat
    • Clothing, Set (Traveler's Outfit)
      • Dagger
    • Gloves
    • Quiver, Crossbow Bolts (Quarrels)
    • Ring of Protection +3
  • Spending Money
    • * Gold Pieces x59
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 51.53 pounds (Light Encumbrance, 9 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage_S&P 4 3 3 2 1
Cleric Spell Failure Rate: 30% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 9th
Spells Memorized

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/24/2007 03:06 PM