Personal Information
Name: Shershen Player: Pavel Nemkov
Race: Standard half-elf Gender: Male Height: 5'10" Age: 40
Class: Ranger Level: 8 Weight: 146 lbs
XP: 206,605 Alignment: Neutral Good
Next Level: 300,000 Kit: Explorer
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 78
Base THAC0: 13
Melee THAC0: 13
Missile THAC0: 11
Armor
Natural armor class 10
Full armor, studded leather -3
DEX Defensive adj. -4
FINAL: 3
Weapon Proficiencies
Blowgun
Composite long bow (Specialist)
Dagger
Spear
Non-Weapon Proficiencies
Fishing 13
Herbalism 11
Mountaineering 14
Riding, Land 17
Rope Use 18
Scribe 10
Signaling - Ranger 10
Spelunking - Ranger 10
Survival 12
Swimming 16
Tracking 16
Trail Marking - Ranger 14
Trail Signs - Ranger 11
Weaponsmithing, Crude - Ranger 11
Native Languages
Common, Dwarf, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Spear +1 12 10 3/2 6 1d6+2 1d8+2 P M 2 4 6
Composite long bow +1 9 2 7 P L
Composite long bow, flight arrow 1d6+1 1d6+1 P S 6 12 24 42
Composite long bow, sheaf arrow 1d8+1 1d8+1 P S 8 16 34
Caltrop 15 3/2 0 2 1d2+1 P S
Blowgun 11 2 5 P L 2 4 6
Blowgun, needle 1 P S 2 4 6
Dagger 13 11 3/2 2 1d4+1 1d3+1 P S 2 4 6
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Ranger
    Bow bonus - +1 bonus to attack rolls with any type of bow.
    Empathy with animals - May befriend animals.
    Hide in shadows 64% - May hide in natural settings.
    Move silently 72% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Weapon specialization - May specialize in one weapon.
    Major Spheres of Magic - Animal, Plant


Inventory
  • Animals
    • Horse, riding
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Composite long bow +1
  • Items Readied
    • Spear +1
  • Items Worn
    • Backpack
      • Caltrop x10
      • Chow Kit, Adventurers'
      • Composite long bow, flight arrow x4
      • Composite long bow, sheaf arrow x11
      • Grappling hook
      • Mist Tent
      • Piton x10
      • Poison, Beastman Blowgun x2
      • Rope, silk (50 ft)
      • Torch
      • Winter blanket
    • Belt
      • Belt pouch, large
        • Blowgun
        • Blowgun, needle x20
        • Candle x3
        • Chalk x3
        • Fishhook x3
        • Flint and steel
        • Holy item
        • Mirror, small metal
        • Sewing needle
        • Signal whistle
        • Whetstone
      • Dagger
      • Healer's bag
    • Boot hose
    • Boots of Elvenkind
      • Dagger
    • Breeches
    • Cap, hat
      • Plain brooch
    • Cloak of Elvenkind
    • Drawers
    • Full armor, studded leather
    • Gloves
    • Quiver
      • Composite long bow, flight arrow x4
      • Composite long bow, sheaf arrow x20
    • Shirt
  • Spending Money
    • * Gold Pieces x41
    • * Silver Pieces x7
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 76.53 pounds (Light Encumbrance, 8 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 7
Wizard Chance to Learn New Spell: 50% Maximum Wizard Spell Level: 6th
Spells Memorized

Ranger Spells Granted
Spell Time Range Area of Effect Components
1st Level
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Calm Animals 4 60 yds Special V, S
Entangle 4 80 yds 40-ft cube V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M

Character History
Ожерелье, выданное Немым.

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/24/2007 03:05 PM