Personal Information
Name: Lodras Player: MurloKot 2
Race: High elf Gender: Male Height: 5'4" Age: 118
Classes: Fighter/Thief/Mage Levels: 6/6/7 Weight: 110 lbs
XP: 49,484/37,000/60,101 Alignment: Lawful Evil
Next Level: 64,000/40,000/90,000 Kit: Explorer
Ability Scores
Str: 18/97 Stamina: 18/97 Weight Allowance: 235 lbs Bend Bars/Lift Gates: 35%
Muscle: 18/97 Attack Adj.: +2 Damage Adj.: +5 Max. Press: 380 lbs Open Doors: 15(3)
Dex: 19 Aim: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Balance: 19 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 15 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 18 Reason: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 16 Intuition: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 18 Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 8 Leadership: 6 Loyalty Base: -3 Maximum Number of Henchmen: 2
Appearance: 10 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 11 Poison: 10 Death Magic: 11 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 53
Base THAC0: 15
Melee THAC0: 13
Missile THAC0: 12
Armor
Natural armor class 10
Balance Defensive adj. -4
Thief, Defense bonus -2
FINAL: 4
Weapon Proficiencies
Composite long bow (Specialist, Master)
Morning star
Sword, long (Specialist)
Fighting Style:
Missile
One-handed Weapon (+2)
Non-Weapon Proficiencies
Ancient History 11
Animal Handling 12
Brewing 13
Cooking 12
Herbalism 11
Local History 13
Survival 11
Venom Handling 11
Weather Knowledge 8
Winemaking 14
Native Languages
Common, Dragon, Elf, Elf - dark (drow) dialect, Elf - high dialect, Gnome
Reading/Writing 14
Common, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Composite Long Bow (for 18 (91-99%) STR) 7 2 7 P L
Composite long bow, flight arrow 1d6+5 1d6+5 P S 12 24 42
Dart 14 3 2 1d3+5 1d2+5 P S 2 4 8
Oil flask 14 1/2 15 None S 2 3 4
Dagger 15 14 1 2 1d4+5 1d3+5 P S 2 4 6
Sword, long +2 9 3/2 3 1d8+9 1d12+9 S M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Fighter
    1d12 for hit points - d12 Hit Point die.
    Increased movement - Base movement is 15.
    Multiple specialization - Allows specialization in more than one weapon.
    Poison resistance - +1 bonus to saves vs. poison.
    Limited armor - May not wear armor.
Thief
    Climb walls* 85% - Able to climb vertical or smooth surfaces.
    Defense bonus - -2 AC bonus when unarmored and unencumbered.
    Detect illusion* 60% - May detect illusion.
    Detect magic* 60% - Has a chance to detect magical radiance.
    Detect noise* 20% - May hear faint noises.
    Find/remove traps* 15% - Skill at finding and disarming traps.
    Hide in shadows* 95% - Grants the ability to hide in shadows.
    Move silently* 95% - May move without making a sound.
    Open locks* 25% - Skill at opening locks with the proper tools.
    Read languages* - Skill at deciphering unknown texts.
    Thieves' cant - Knowledge of the secret language of thieves.
Mage
    Casting reduction - Casting times on spells is reduced by one to a minimum of one.
    Hit point bonus - d6 used for Hit Point die.
    Schools of Magic - Alchemy, Enchantment/Charm, Illusion/Phantasm, Invocation/Evocation, Necromancy

Traits
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
Archer: Magical Archery Bonus - Archers that use magical bows or arrows gain an additional +1 to hit and damage for each item.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.
Steady Hand - No penalty for medium range shots and only a -3 penalty for long range shots.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +15 +0 +10 85%
Detect noise 15 +5 +0 +0 +0 20%
Find/remove traps 5 +0 +10 +0 +0 15%
Hide in shadows 5 +10 +15 +60 +5 95%
Move silently 10 +5 +15 +55 +10 95%
Open locks 10 -5 +20 +0 +0 25%
Read languages 0 +0 +0 +0 +0 0%
Detect illusion 10 +0 +0 +50 +0 60%
Detect magic 5 +10 +0 +45 +0 60%

Inventory
  • Animals
    • Horse, riding
      • Bedroll
        • Sleeping Bag
      • Grappling Hook, Folding
      • Horseshoes & shoeing
      • Maul
      • Morning star
      • Net
      • Quiver
        • Composite long bow, flight arrow
      • Quiver
      • Rations,iron (1 week) x6
      • Rope, hemp (50 ft)
      • Rope, silk (50 ft)
      • Saddle bags, large
        • Boots, High soft w/Dagger Sheath
          • Dagger x2
        • Chemical kit, portable
        • Cloak, Fur common
        • Clothing, Set (Traveler's Outfit)
        • Crampons
        • Crowbar
        • Gloves, Working
        • Herbs (per lb)
        • Hourglass
      • Saddle blanket
      • Saddle, pack
        • Bowstring
        • Catstink, vial
        • Dagger
        • Insect Repellant
        • Map or scroll case
          • Paper (per sheet) x12
          • Quill, feather x3
          • Writing ink (per vial)
        • Oil flask x8
        • Poison x8
        • Poison, Drow (Sleep) x3
        • Wineskin
        • Wineskin
        • Wineskin
        • Wineskin
        • Wineskin
        • Wineskin
      • Scabbard, hanger, baldric
        • Sword, long - Silver
      • Tent, Wedge
    • Horse, riding
      • Saddle blanket
      • Saddle, riding
  • Items Readied
    • Composite Long Bow (for 18 (91-99%) STR)
  • Items Worn
    • Backpack
      • Chow Kit, Adventurers'
      • Dart's bandolier
        • Dart x6
      • Gloves
      • Healing Kit
      • Oil flask x2
      • Poison
      • Poison, Drow (Sleep)
      • Salt (per lb)
      • Spellbook
        • Acid Hands (3)
        • Affect Normal Fires (1)
        • Cantrip (1)
        • Change Self (1)
        • Charm Person (5)
        • Chill Touch (1)
        • Grease (2)
        • Hypnotism (2)
        • Magic Missile (1)
        • Phantasmal Force (3)
        • Ray of Fatigue (5)
        • Shield (3)
        • Sleep (1)
        • Tenser's Floating Disc (5)
        • Wall of Fog (1)
        • Spook (4)
        • Bind (4)
        • Blur (2)
        • Forget (2)
        • Glitterdust (2)
        • Hypnotic Pattern (2)
        • Improved Phantasmal Force (2)
        • Invisibility (4)
        • Mirror Image (3)
        • Spectral Hand (5)
        • Tasha's Uncontrollable Hideous Laughter (5)
        • False Face (6)
        • Feign Death (4)
        • Hold Person (6)
        • Illusionary Script (5)
        • Invisibility, 10' Radius (4)
        • Suggestion (5)
      • Spellbook
        • Spectral Force (4)
        • Protection From Evil, 10' Radius (3)
        • Protection From Good, 10' Radius (4)
        • Hold Undead (4)
        • Charm Monster (4)
        • Dig (8)
        • Improved Invisibility (7)
        • Minor Creation (7)
      • Tools, bowcraft
      • Tools, leatherworking
      • Tools, polishing
      • Wineskin
    • Belt
      • Belt pouch, large
        • Bowstring
        • Chalk
        • Comb, finished wooden
        • Flint and steel
        • Glass cutter
        • Mirror, small metal
        • Oil flask x2
        • Poison
        • Poison, Drow (Sleep)
        • Thieves' picks
        • Whetstone
    • Boots, High hard w/Dagger Sheath
      • Dagger x2
    • Cloak, Plain wool
    • Clothing, Set (Explorers's Outfit)
      • Dagger
    • Dagger sheath, set of 6
      • Dagger x6
    • Dart's bandolier
      • Dart x6
    • Gloves, Archery
    • Quiver
      • Composite long bow, flight arrow x24
    • Scabbard, hanger, baldric
      • Sword, long +2
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x756
    • * Silver Pieces x510
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-235 236-274 275-313 314-352 353-380
Movement: 20 15 10 5 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 81.90 pounds (None Encumbrance, 20 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 2 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 9th
Spells Memorized
  • Mage
    • 0th Level
    • 1st Level
      • Grease
      • Magic Missile
      • Shield
      • Tenser's Floating Disc
    • 2nd Level
      • Invisibility
      • Mirror Image
    • 3rd Level
      • Hold Person x2
    • 4th Level
      • Improved Invisibility

Spells Known
Spell Time Range Area of Effect Components
1st Level
Acid Hands 1 0 Special V, S
Affect Normal Fires 1 5 yds/lvl 10 ft radius V, S, M
Cantrip 1 10 ft Special V, S
Change Self 1 0 The caster V, S
Charm Person 1 120 yds 1 person V, S
Chill Touch 1 0 The caster V, S
Grease 1 10 yds 10 x 10 ft V, S, M
Hypnotism 1 5 yds 30 ft cube V, S
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Ray of Fatigue 1 10 yds + 5 yds/lvl 1 creature V, S
Shield 1 0 Special V, S
Sleep 1 30 yds Special V, S, M
Spook 1 30 ft 1 creature V, S
Tenser's Floating Disc 1 20 yds Special V, S, M
Wall of Fog 1 30 yds 20 ft cube + 10 ft cube/lvl V, S, M
2nd Level
Bind 2 30 yds 50 ft + 5 ft/lvl V, S, M
Blur 2 0 The caster V, S, M
Forget 2 30 yds 1-4 creatures in a 20 ft cube V, S
Glitterdust 2 10 yds/lvl 20 ft cube V, S, M
Hypnotic Pattern 2 30 yds 30-ft cube S, M
Improved Phantasmal Force 2 60 yds + 10 yds/lvl 200 sq ft + 50 sq ft/lvl V, S, M
Invisibility 2 Touch Creature touched V, S, M
Mirror Image 2 0 6-ft radius V, S
Spectral Hand 2 30 yds + 5 yds/lvl 1 opponent V, S
Tasha's Uncontrollable Hideous Laughter 2 60 yds 1 or more creatures in a 30-ft cube V, S, M
3rd Level
False Face 3 10 yards/ level Caster V, S, M
Feign Death 1 Touch Creature touched V, S
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Hold Undead 5 60 ft 1d3 undead V, S, M
Illusionary Script Special Touch Script reader V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Protection From Evil, 10' Radius 3 Touch 10-ft radius ard creature touched V, S, M
Protection From Good, 10' Radius 3 Touch 10-ft radius ard creature touched V, S, M
Spectral Force 3 60 yds + 1 yd/lvl 40-ft cube + 10-ft cube/lvl V, S
Suggestion 3 30 yds 1 creature V, M
4th Level
Charm Monster 4 60 yds 1 or more creatures in 20-ft radius V, S
Dig 4 30 yds 5-ft cube/lvl V, S, M
Improved Invisibility 4 Touch Creature touched V, S
Minor Creation 1 turn Touch 1 cubic ft/lvl V, S, M

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/24/2007 03:03 PM