Personal Information
Name: Kirth Player: Dr@gon
Race: Human (Kralon) Gender: Male Height: 6'0" Age: 18
Class: Fighter Level: 7 Weight: 164 lbs
XP: 65,760 Alignment: True Neutral
Next Level: 125,000 Kit: None
Ability Scores
Str: 18/0 Stamina: 18/0 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16%
Muscle: 18/0 Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 12 Aim: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 12 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 12 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 8 Intuition: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
Willpower: 8 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 9 Leadership: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 9 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 72
Base THAC0: 14
Melee THAC0: 13
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, leather -2
Shield, buckler adj. -1
FINAL: 7
Weapon Proficiencies
Long bow
Sword, broad (Specialist)
Non-Weapon Proficiencies
Direction Sense. 10
Fire-Building 8
Fishing 6
Reading/Writing 8
Riding, Land 8
Rope Use 8
Running 10
Swimming 14
Native Languages
Common, Human - New Kont dialect (Kralon), Human - Old Kont dialect - Statron (Kralon), Human - regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, broad 12 2 5 2d4+4 1d6+5 S M
Knife 15 16 3/2 2 1d3+2 1d2+2 P/S S 2 4 6
Racial Abilities
Hit Point Bonus - +1 bonus hit point for every time a level is attainted.

Class Abilities
Fighter
    1d12 for hit points - d12 Hit Point die.
    Weapon specialization - Allows specialization in one weapon.

Inventory
  • Items Readied
    • Sword, broad
  • Items Stored
    • Torch x3
    • Wineskin
  • Items Worn
    • Belt
      • Belt pouch, small
        • Flint and steel
        • Whetstone
    • Boots, High hard
    • Cloak, Plain wool
    • Clothing, Set (Traveler's Outfit)
      • Knife
    • Full armor, leather
    • Quiver
      • Long bow, sheaf arrow x12
    • Scabbard, hanger, baldric
    • Shield, buckler
  • Spending Money
    • * Gold Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-110 111-149 150-188 189-227 228-255
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 30.50 pounds (None Encumbrance, 13 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 01/24/2004 03:30 AM