Personal Information
Name: Luminel Franso Player: AL_NINYO
Race: Human (Kralon) Gender: Female Height: 5'9" Age: 22
Class: Ranger Level: 6 Weight: 110 lbs
XP: 38,285 Alignment: Chaotic Good
Next Level: 75,000 Kit: None
Ability Scores
Str: 13 Stamina: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Muscle: 13 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 10 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 10 Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 15 Intuition: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 15 Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 18 Leadership: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Appearance: 18 Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 13 Spell: 14
Combat
Hit Points: 38
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 13
Armor
Natural armor class 10
Full armor, leather -2
Balance Defensive adj. -4
FINAL: 4
Weapon Proficiencies
Long bow (Specialist)
Sword, short (Specialist)
Non-Weapon Proficiencies
Bowyer/Fletcher 12
Etiquette 13
Tracking 16
Native Languages
Common, Human - New Kont dialect (Kralon), Human - Old Kont dialect - Statron (Kralon), Human - regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, short 14 3/2 3 1d6+2 1d8+2 P S
Sword, short +1 13 3/2 2 1d6+3 1d8+3 P S
Knife 17 15 1 2 1d3 1d2 P/S S 2 4 6
Long bow 12 2 7 P L
Long bow, flight arrow 1d6 1d6 P S 6 14 28 42
Racial Abilities
Hit Point Bonus - +1 bonus hit point for every time a level is attainted.

Class Abilities
Ranger
    Empathy with animals - May befriend animals.
    Hide in shadows 47% - May hide in natural settings.
    Move silently 57% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Weapon specialization - May specialize in one weapon.
    Major Spheres of Magic - Animal, Plant

Inventory
  • Items Readied
    • Sword, short
    • Sword, short +1
  • Items Worn
    • Backpack
      • Clothing, Set (Traveler's Outfit)
      • Rope, hemp (50 ft)
      • Torch x3
      • Wineskin
    • Belt
      • Belt pouch, large
        • Flint and steel
        • Soap
        • Whetstone
    • Cloak, Plain wool
    • Clothing, Set (Explorers's Outfit)
      • Knife
    • Full armor, leather
    • Quiver
      • Long bow, flight arrow x4
    • Saadak (bow case)
      • Long bow
      • Long bow, flight arrow x12
    • Scabbard, hanger, baldric
    • Scabbard, hanger, baldric
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x89
    • * Silver Pieces
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 52.00 pounds (Light Encumbrance, 10 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/24/2007 03:04 PM