Personal Information
Name: Clainor Player: Heddin
Race: Elf, Drow Gender: Male Height: 5'0" Age: 85
Class: Fighter Level: 7 Weight: 102 lbs
XP: 65,200 Alignment: Lawful Neutral
Next Level: 125,000 Kit: None
Ability Scores
Str: 18/44 Stamina: 18/44 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Muscle: 18/44 Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 19 Aim: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Balance: 19 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 9 Health: 9 System Shock: 65% Poison Save: +0
Fitness: 9 Hit Point Adjustment: +0 Resurrection Chance: 70%
Int: 12 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 9 Intuition: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Willpower: 9 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 8 Leadership: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Appearance: 8 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 15
Combat
Hit Points: 33
Base THAC0: 14
Melee THAC0: 13
Missile THAC0: 11
Armor
Natural armor class 10
Full armor, chain mail -5
Balance Defensive adj. -4
FINAL: 1
Weapon Proficiencies
Long bow (Specialist)
Sword, long (Specialist)
Sword, short (Specialist)
Fighting Style:
Two Weapon (+2)
Non-Weapon Proficiencies
Blind Fighting 11
Direction Sense. 10
Mountaineering 7
Read/Write 9
Riding, Land 13
Survival, Underdark 7
Swimming 14
Native Languages
Common, Elf - dark (drow) dialect, Human - New Kont dialect (Kralon), Sign Language, Undercommon
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, long +1 Flame Tongue 11 2 4 1d8+6 1d12+6 S M
Sword, short +2 10 2 1 1d6+7 1d8+7 P S
Long bow 10 2 7 P L
Long bow, sheaf arrow 1d8 1d8 P S 6 10 20 34
Racial Abilities
Aim Bonus - +1 to Aim subability.
Infravision - 120' infravision range. Drow infravision is so intense that their eyes actually radiate heat; someone viewing a Drow through infravision sees two burning eyes atop a normally glowing torso.
Magic Resistance 62% - At the start, Drow are 50% magic resistant, and every level they raise by 2% (to a maximum of 80% at 16th level). Multi-classes use their highest level for this bonus.
    Additionally, Drow recieve a bonus of +2 on all saves involving magic. This includes devides that emit magical effects or are powered by magic. This magic resistance does not hamper their ability to use magic themselves, however.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret Doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spell Abilities - Once a day the drow elf can cast "faerie fire", "dancing lights", and "darkness 15'" as a priest or wizard of the same level. When the character reaches 4th level, he can add "levitate", "detect magic", and "know alignment".
    In addition, a Drow priest can cast "clairaudience", "detect lie", "suggestion", and "dispel magic" once per day.
Stealth - When the Drow is alone and is not wearing metal armor (unless it's Drow Chain Mail or he is with a group of other Drow), he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Class Abilities
Fighter
    Multiple specialization - Allows specialization in more than one weapon.

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.

Inventory
  • Items Carried
    • Long bow
  • Items Readied
    • Sword, long +1 Flame Tongue
    • Sword, short +2
  • Items Stored
    • Bedroll, plain wool
    • Flint and steel
    • Grappling hook
    • Rope, hemp (50 ft)
    • Wineskin
  • Items Worn
    • Belt
      • Belt pouch, small
        • Whetstone
    • Boots, High soft
    • Clothing, Set (Traveler's Outfit)
    • Full armor, chain mail
    • Quiver
      • Long bow, sheaf arrow x12
  • Spending Money
    • * Gold Pieces x2
    • * Silver Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-135 136-174 175-213 214-252 253-280
Movement: 16 12 8 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 56.40 pounds (None Encumbrance, 16 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 01/24/2004 03:30 AM