Personal Information
Name: Airial Player:
Race: Elf, High Gender: Male Height: 5'4" Age: 304
Class: Ranger Level: 7 Weight: 106 lbs
XP: 76,600 Alignment: Neutral Good
Next Level: 150,000 Kit: None
Ability Scores
Str: 13 Stamina: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 7%
Muscle: 14 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 14 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 12 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 15 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 9 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 8 Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 14 Intuition: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Leadership: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 10 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 55
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 13
Armor
Natural armor class 10
Full armor, studded leather -3
FINAL: 7
Weapon Proficiencies
Composite long bow (Specialist)
Sword, long
Sword, short
Non-Weapon Proficiencies
Animal Lore 10
Cooking 7
Hunting 10
Native Languages
Common, Elf, Elf - high dialect, Human - regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Composite Long bow +2 9 2 7 P L
Composite long bow, flight arrow 1d6+2 1d6+2 P S 12 24 42
Sword, long +2 11 3/2 3 1d8+2 1d12+2 S M
Sword, short +1 12 3/2 2 1d6+1 1d8+1 P S
Racial Abilities
Bow - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90% resistant to sleep and charm-related spells.
Secret Doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Ranger
    Climbing 55% - May climb natural objects.
    Followers - Attracts 2d6 followers at 10th level.
    Hide in shadows 53% - May hide in natural settings.
    Move silently 55% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Weapon specialization - May specialize in one weapon.
    Major Spheres of Magic - Animal, Plant

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.

Inventory
  • Items Readied
    • Composite Long bow +2
  • Items Stored
    • Grappling hook
    • Rope, hemp (50 ft)
    • Torch x3
    • Wineskin
  • Items Worn
    • Belt
      • Belt pouch, small
        • Chalk
        • Flint and steel
    • Boots, High hard
    • Clothing, Set (Explorers's Outfit)
    • Full armor, studded leather
    • Knife sheath
    • Quiver
      • Composite long bow, flight arrow x24
    • Scabbard, hanger, baldric
      • Sword, long +2
    • Scabbard, hanger, baldric
      • Sword, short +1
  • Spending Money
    • * Gold Pieces x48
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 44.80 pounds (None Encumbrance, 12 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 01/24/2004 03:30 AM